For years, many sportsbooks treated competitive gaming as one extra category on the betting menu. It was placed near football, basketball, tennis, and other sports, but the internal logic was often much simpler. Operators added several major titles, opened markets around large events, and expected users to behave in roughly the same way across the whole section.
That approach no longer works as well. Recent data shows that Counter-Strike 2, Dota 2, League of Legends, VALORANT, and Mobile Legends all expanded in 2025, yet their betting patterns did not move in one shared direction. Some titles now depend on team loyalty. Others are powered by regional leagues, tactical format changes, or live betting habits. In practice, eSports has become a portfolio of separate products, and each one needs its own coverage, market depth, and promotional rhythm.

For operators, this is good news. A more mature vertical gives additional ways to build engagement, segment users, and create stronger betting experiences. At the same time, it also increases quality requirements.
Recent figures show that eSports betting has moved beyond early experimentation. Wagering volume rose by 30% in Counter-Strike 2, 31% in Dota 2, 46% in League of Legends, 18% in VALORANT, and 62% in Mobile Legends. Bet count also increased across the group, with 23% growth in Counter-Strike 2, 12% in Dota 2, 32% in League of Legends, 10% in VALORANT, and 41% in ML.
These numbers show overall demand. However, the real value for operators lies beneath the overall figures. A 62% rise in ML does not imply this title should be promoted like CS2. A 46% increase in LoL does not mean its users want the same experience as Dota 2 fans. The figures confirm that the vertical is expanding, while the details show that each title now follows a separate commercial path.
The increase in average stakes is also significant. Flagship events saw stronger bet sizes, including a 166% year-on-year rise at the League of Legends World Championship to €77, along with €47 at VALORANT Champions and €28 at Dota 2’s The International. This indicates that users are not only placing more bets but are also extra comfortable with higher-value decisions during events they understand and follow closely.
Key signals operators should notice:
Operators should stop asking whether eSports wagering works and start questioning what each different title demands.
Among major titles, the shooter shows one of the clearest examples of a mature betting product. The old model relied heavily on major tournaments, while newer user behaviour shows more interest in teams, lineups, and recurring storylines across the season.
This is a meaningful shift. A bettor who follows a specific roster is more valuable than a user who appears only during one large event. Team-based loyalty creates additional touchpoints, from mid-tier matches to qualifiers and regional competitions. It also lets operators promote narratives around form, rivalries, map pools, substitutions, and individual performance.
The same logic already exists in traditional sports. A football fan can bet on a club in a domestic cup, a league match, or a continental tournament because loyalty follows the team. CS2 now moves closer to that model. Popular lineups can attract attention even when the tournament itself is not the largest one on the calendar.
Operators can use this behaviour in several ways:
Event peak significance is no longer the most important. Now, it is about regular attention, team identity, and detailed wagering options.

Real-time wagering has become a core part of eSports activity. Across the five major titles, live betting now accounts for most activity, with the share ranging from about 70% to more than 85% depending on the game.
That pattern makes sense. eSports matches are fast, visual, and data-rich. Bettors can see how everything changes quickly. They can react to map control, draft choices, economy swings, objective fights, player duels, and tactical pauses. The action is also easier to follow on a second screen, which gives in-play markets a natural advantage.
This matters for sportsbook infrastructure. A weak live product can damage the entire eSports section, even if the pre-match offer looks acceptable. Odds must update quickly. Markets should suspend and reopen smoothly. The interface must stay clear during fast match phases. If users face delays, frozen lines, or confusing bet slips, they will move to another operator.
Main reasons live formats work well in competitive gaming:
For new operators, live betting should be treated as one of the main reasons users return to eSports markets.
Individual performance props are becoming more important because bettors now understand games at a very detailed level. In Counter-Strike 2, player and utility-based markets grew by up to 80% between major events, which shows demand for more precise betting angles.
This trend is easy to explain. Many eSports fans follow players as closely as teams. They know who usually carries a lineup, who performs better on certain maps, and who plays a more supportive role. That knowledge creates demand for markets that go beyond simple match outcomes.
Examples of useful market areas:
The challenge is risk control. Player markets need reliable data, fast settlement, and strong trading logic. If the offer is too thin, advanced users lose interest. If it is too broad without proper controls, the operator increases exposure. The best approach is gradual expansion, starting with the most understandable props and adding depth where demand is proven.
ML clearly shows that global championships are not the only way to create strong activity. Mobile Legends relies heavily on regular regional competition, especially in Southeast Asia, where domestic leagues deliver frequent matches and loyal local audiences.
Viewership data supports this regional strength. MLBB took the first four places in eSports Charts’ 2025 ranking of niche events by watch time. MPL Indonesia Season 15 reached 113.3 million hours watched, Season 16 passed 101.2 million, and the ML Mid-Season Cup recorded just over 50.3 million.
Peak viewership tells the same story. MPL Indonesia Season 15 reached 4.13 million max viewers, MPL Indonesia Season 16 passed 3.11 million, and the MLBB Mid-Season Cup crossed 3.06 million. These are major audience engines with recurring schedules and clear commercial value.
For sportsbooks, ML requires a different plan from PC titles. The strongest opportunity lies in consistent regional coverage, mobile-first UX, local payment habits, and country-specific promotions. A global-event-only calendar would miss much of the value.
Operators should approach this title through several practical steps:
This is where many operators miss the point. A title can have smaller bet sizes and still become commercially important through repetition, loyalty, and regional scale.
Big annual events remain the emotional centre of such games as Dota 2. The International 2025 drew more than 1.78 million concurrent viewers during the Grand Final, surpassed the previous year’s peak, and ranked as the third most popular edition in the series by peak audience.
That makes The International a major betting moment. Users who follow Dota 2 often treat this event as the highlight of the competitive year. It creates intense attention, strong narratives, and a clear seasonal peak. However, operators should not limit the title to one tournament.
Dota 2 has a complex competitive ecosystem, and experienced bettors often follow Tier-1 events throughout the year. Combination markets, map-based props, draft-related context, and live opportunities can help keep activity active beyond the main championship. Recreational users may arrive for the biggest matches, but regular fans need a broader offer.
This title also rewards education. Drafts can be difficult for casual bettors to understand, and relevance can change quickly because one fight, item timing, or Roshan control can reshape a map. A sportsbook that explains key match context in simple terms can make the product easier to use.

The global championship showed how a competitive structure can affect betting behaviour. League of Legends already has a massive audience reach, and Worlds 2025 peaked at 6.7 million live viewers during the Grand Final between T1 and KT Rolster.
A major reason operators had to pay close attention in 2025 was the wider use of Fearless Draft. The format was kept for the 2025 season and used at Worlds in all best-of-three and best-of-five matches, while the Swiss Stage stayed in a best-of-one format.
This detail matters for betting. Fearless Draft changes how teams approach longer series because champions picked earlier cannot simply be reused later in the same matchup. As a result, teams need deeper champion pools, stronger preparation, and more flexible tactics. For bettors, every new map can bring a different layer of uncertainty.
Operators should prepare for these changes before major events. Trading models, market suspension logic, content previews, and live pricing should reflect the format. If a player understands why Game 4 in a series feels different from Game 1, that user is more likely to engage with the market in a confident way.
Practical lessons from League of Legends:
League of Legends is not only a high-volume title. It is a game where rules, patches, and formats can directly shape betting demand.
Riot’s tactical shooter is a maturing eSports product with steady expansion. Its betting volume rose by 18% in 2025, while wagering count increased by 10%. Average stakes at VALORANT Champions reached €47, which places the title in a serious commercial position, even though its growth pace was below some other games.
The operator approach should be balanced. VALORANT may not always create the same regional betting story as MLBB or the similar team-loyalty depth as CS2, but it has a strong audience, recognisable organisations, and a format that suits live betting. Rounds are quick, momentum changes are visible, and tactical execution is easy enough for viewers to follow.
This title deserves solid market coverage, especially during top-tier competitions. Operators can use map winners, round handicaps, player kills, pistol competition markets, and live props to create a stronger product. The audience is also digitally fluent, which means the interface must be quick, modern, and easy to navigate.
A uniform model creates inconsistent results because the underlying behaviour differs from title to title. CS2 bettors may follow lineups. ML users may care more about regional leagues. League of Legends audiences may respond to global events and format changes. Dota 2 fans may concentrate around The International while still expecting strong Tier-1 coverage. VALORANT users may need a reliable mix of tactical live markets and event-based promotion.
Traditional sportsbooks already understand this principle. Football, tennis, basketball, cricket, and horse racing do not receive identical market structures. Each discipline has its own rhythm, data needs, audience expectations, and promotional calendar. eSports now requires the same level of thinking.
A strong portfolio should include:
This is the difference between offering eSports and operating well.
Many beginner sportsbooks add eSports because the vertical looks attractive, but a basic setup can quickly feel empty. Users now expect more than a few match-winner lines around famous tournaments.
The most common mistakes:
The safest approach is to start with clear priorities. Operators do not need to offer everything at once. They require the right depth in the right titles.
Wagering on video games is becoming more structured, segmented, and demanding from an operator’s point of view. The strongest opportunities now appear when sportsbooks treat every major title as its own product with separate behaviour, audience logic, and commercial value.
Key aspects to keep in mind:
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